Ninety Six is a port to Android from a 20 years-old Pac-Man style MS-DOS game wich was made in C and Assembler.
As the name suggests, this game was first made in 1996. In that time I was studying at the high school and with a friend of mine we had begun to develop some games just for fun, as a hobby. The game was developed following the very old school style. Pure C, and some Assembler for the most demanding jobs, pure performance and speed.
The thing is that the game ended up with quite good shape (I used 3DStudio, can’t really remember the version, but it was not the current Max but one of the earliest versions for MS-DOS) and quite good control feeling so I managed to promote it across some magazines under the shareware model.
Now, after being playing with Android frameworks and technologies and after deploying a quite complex and ambitious application, I wanted to do something different, so I began to adapt the code to Java and to build the required Android development…. and I must say it was indeed very easy to do! It’s awesome how easy is to port 20 years old C code to Java, and not needing any OpenGL or similar framework to speed up the game makes the things even easier!. By the way the main icon for the store was made with Blender, an awesome 3D package wich can face many others in several aspects like Max, Maya or even the almost extinct Softimage or Lightwave.
Off course I wanted to try something different for what was going to be my second Android App, so this game includes ads and monetization, in app-purchases and achievements, which taked the most development time.
If you enjoy some retro gaming I’m sure you will enjoy it a lot, give it a try!
Get it on Google Play
Do you miss old (like very old) Assembler times? here is part of the original Ninety Six code written in Assembler (couldn’t find a beautifier for assembler code online haha):